the shake docs are plain wrong.
if you want to render quicktimes via the switch “-fo file.mov” the params are not just fileformat, codec, compressionquality, fps, as the docs would have you believe.
however if you create a FileOut node in the shake gui, you can copy it, paste into a texteditor, and you get something like:
-fo “QuickTime” “Shake 3 QT 1″ “Apple Motion JPEG A” 0 100W@P8000HrdsuHW8i3BrgTdGYjnOnH2FE6SUE8U3RYM#09×1WJIfgmTtI4dFQNRUyZoRj40l33QZjWnDF5RSLREkiqyzCyzJh6yw0w0F0mX7aagtoxAyrOu0gjMYHrc1uTJe95lHKE4M6s8D1DKXt9IGVPqQhlHO25hpJrxVgXjYCOwI3yn5yhic5NRniq5P1sKoczUqlzS4#rFn#5Ox4lPzPppPby5#COAIWQ#dYp#MIIedq#is91bmB3GlEt04oAF000000000019 0 44100 16
nice. how anybody is supposed to get from the docs’ vague suggestion that there may be some params, some of which might be ones something like this (but certainly not in _that order) is beyond me.
from best i can tell the params seem to be:
“QuickTime” – file format, simple enough,
“Shake 3 QT 1″ – subformat? old code stub? who knows?
“Apple Motion JPEG A” – codec,
0 – a nice zero, for, you know, good measure. (on reflection, this could be fps, 0 being “best”..)
100W@… – this mess seems to be some kind of options string for the codec, only way to generate this seems to be setting up your FileOut node & copypasting again..
0 – going by the shake gui, this seems to turn audio on/off
44100 – audio samples/sec
16 – audio bits/sample


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